Crywolf

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Connected with Swamp of Calmness and Valley of Loren, it plays a vital role as a front line where the allied forces of humans and elves face off against the forces of Kundun. Known for its Fortress, the rough geographical features of the landscape made the structure blessed with natural barriers for defense and a key area for strategy.

Monsters


There are different monsters that you can find at Crywolf Map. They are high class monsters ranging from Level 97 to Level 135, and recognized as one of the strongest creatures in the continent.

Hammer Scout Lance Scout Bow Scout
Crywolf-HammerScout.jpg Crywolf-LanceScout.jpg Crywolf-BowScout.jpg
Kundun's evil minions scouts in Crywolf. These are essential, entrusted with a variety of spy missions that unfold. A fast moving mace with a quick strike is used as main offensive. Scouts change their characteristics accordingly to the attack, this one is known as a hammer type. Kundun's evil minions scouts in Crywolf. These are essential, entrusted with a variety of spy missions that unfold. A fast moving bayonet with a quick strike is used as main offensive. Scouts change their characteristics accordingly to the attack, this one is known as a long-range type Lance Scout. Kundun's evil minions scouts in Crywolf. These are essential, entrusted with a variety of spy missions that unfold. A quick strike with a curved bow is used as weapon. Scouts change their characteristics accordingly to the attack, this is a Long Bow Scout.
Monster Stat: Monster Stat: Monster Stat:
Monster Level 97 Monster Level 97 Monster Level 97
Stamina 45000 Stamina 45000 Stamina 45000
Minimal Striking Power 530 Minimal Striking Power 530 Minimal Striking Power 530
Maximum Striking Power 560 Maximum Striking Power 560 Maximum Striking Power 560
Defensive Power 420 Defensive Power 420 Defensive Power 420
Defense Success Rate 250 Defense Success Rate 250 Defense Success Rate 250
Werewolf Scout (Hero) Werewolf (Hero)
Crywolf-Werewolf.jpg Crywolf-ScoutHero.jpg Crywolf-WerewolfHero.jpg
The Dark Knight that dominates Crywolf's night. In a shape of a giant wolf they attack in packs devouring any unlucky traveler looking for flesh and blood. Their howl is mainly used to encourage their comrades to join the raid. Crywolf's scouts surrounding the Fortress. They perform tasks with a wide variety of espionage operations. They possess great speed. The Dark Knight that dominates Crywolf's night. In a shape of a giant wolf they attack in packs devouring any unlucky traveler looking for flesh and blood. Their howl is mainly used to encourage their comrades to join the raid.
Monster Stat: Monster Stat: Monster Stat:
Monster Level 118 Monster Level 123 Monster Level 127
Stamina 110000 Stamina 120000 Stamina 123000
Minimal Striking Power 830 Minimal Striking Power 890 Minimal Striking Power 964
Maximum Striking Power 850 Maximum Striking Power 910 Maximum Striking Power 1015
Defensive Power 680 Defensive Power 740 Defensive Power 800
Defense Success Rate 355 Defense Success Rate 370 Defense Success Rate 397
Balram Soram Balista
Crywolf-Balram.jpg Crywolf-Soram.jpg Crywolf-Balista.jpg
Spirit of Balram responsible of supporting unit attacks from the rear. Hits with a fast-moving force. Because of movement restrain the tactic faces, the armor this spirit wears is very light. Its bow is specialized in strength allowing Balram to inflict deep damage, it can also neutralize the attack power of elves. Front lines Fallen Angel, allows its enemies to get close enough to land a deadly strike with its hammer. With its enormous size, the Soram instigates fear in any man who dares approaches him. Despite carrying a heavy and uncomfortable armor he is a master of repeatedly twisting attacks, by swinging its weapon fire consumes an opponent's breath of life. Long range siege weapon. Shooting arrows outside an enemy's field of view can prove to be a major setback and land a direct hit.
Monster Stat: Monster Stat: Monster Stat:
Monster Level 132 Monster Level 134 Monster Level 133
Stamina 140000 Stamina 164000 Stamina 500000
Minimal Striking Power 1075 Minimal Striking Power 1200 Minimal Striking Power 650
Maximum Striking Power 1140 Maximum Striking Power 1300 Maximum Striking Power 750
Defensive Power 885 Defensive Power 982 Defensive Power 550
Defense Success Rate 440 Defense Success Rate 500 Defense Success Rate 350
Death Spirit Balram (Hero) Soram (Hero)
Crywolf-DeathSpirit.jpg Crywolf-Balram.jpg Crywolf-Soram.jpg
Forbidden to freely use magic as any other wizard, this spirit has the ability to drain an enemy's mana and stamina. They are the forces responsible for attacks inside the rear lines and it is mainly located between the Elves and Dark Soram. It possesses the abilities to improve the damage, magic defense and to divert the attention towards other monsters. Vanguards with the role of an attacking unit at the front lines and to approach enemy forces by intimidating them with their heavy axes.
Monster Stat: Monster Stat: Monster Stat:
Monster Level 134 Monster Level 134 Monster Level 134
Stamina 95000 Stamina 95000 Stamina 95000
Minimal Striking Power 600 Minimal Striking Power 600 Minimal Striking Power 600
Maximum Striking Power 650 Maximum Striking Power 650 Maximum Striking Power 650
Defensive Power 500 Defensive Power 500 Defensive Power 500
Defense Success Rate 397 Defense Success Rate 370 Defense Success Rate 397
Dark Elf Balgass (Boss Class)
Crywolf-DarkElf.jpg Crywolf-Balgass.jpg
CryWolf's heart of battle. Each unit commander and manager has its own role in the battlefield. Dark Elves instead of an offensive are responsible for treating the wounded troops. Supreme commander of Crywolf's attacking corps, he will come forth once the battle reaches its climax.
Monster Stat: Monster Stat:
Monster Level 135 Monster Level 135
Stamina 15000000 Stamina 50000000
Minimal Striking Power 800 Minimal Striking Power 5000
Maximum Striking Power 900 Maximum Striking Power 7500
Defensive Power 900 Defensive Power 3200
Defense Success Rate 370 Defense Success Rate 3370

Fortress of Crywolf Event

Protected by the allied army of good, Kundun's forces haven't been able to head north and now the front-line is in a deadlock. Therefore Kundun has commanded Lemuria to dispatch troops to the Fortress of Crywolf to overcome a situation.


How to Play Crywolf Event

When Crywolf Event Starts You will need 5 Max Elf and 2 Minimum to Stand in Contract Circle Around Statue

While Balgas & His Army Attacks the Statue, The other Players must protect the ELF and Prevent Balgas from Capturing the Statue.

The more Elf you have in contract the harder it will be for balgas to capture the CW Statue.

This Event will run for 30 minutes, Waves of Balgas Army will try to invade and kill the elves for Balgas to Capture the Statue

You Must Defend the Statue from Balgas & His Army at all cost to win Crywolf Event.


This Event needs team work and Elf's if you do not elf then you will fail the Event.


Requirements

Regular characters (Above level 10), Magic Gladiator and Dark Lord (Above level 7)


How to enter Crywolf

Warp from Valley of Loren (Entrance coordinate: 164,35) as players are unable to use the warp (M) command.


Battle Stages

Stand-by

1. Inside village will change from a safety zone to battle zone when the battle starts.

2. Players can't use their personal store or talk to the NPC.

Schedule

1. Battle will be held for 30 minutes.

2. When the character gets killed in the battle he will resurrect from a certain location in the map. 3. The goal of the battle is to be the last man standing when the time runs out.

Wolf Statue

This enormous tutelary statue was created from the ancient strength of elves so it has a power to protect itself from the evil spirits which keeps away Kundun's troops. But the statue becomes weak once a week and gets attacked by Kundun's troops led by Balgass. There are 5 altars around the statue for protection and when these altars are destroyed the statue will lose its power to protect the Fortress of Crywolf.

Altar

These altars protect and give power to the statue and only the elves can give powers to the altars. When the altars get destroyed the statue will lose its power making these altars a prime target for Balgass' monster troops. The success of the quest will depend on the players' ability to protect the altars and the elves who give power to the altars.

Altar Contract

Cw event 02.jpg

Character restriction for contract - 5 Muse elf characters above level 350. When the contract is ongoing between the altar and a Muse elf, no further contact will be allowed.


Number of contracts - Maximum of 2 contracts are allowed and no further contract will be permitted. Failure in contract can be caused when the character moves out of altar while the contract is ongoing or when the character gets killed while the contract is ongoing.


Contract time - An icon will be displayed on the characters that can still avail the contract. It will take an effect on the Wolf statue 5 minutes after the altar contract gets registered.


Shield creation - Certain no. of shields for the Wolf statue will be created depending on the no. of characters in ongoing contract at the altar.

Initial status without a contract: Shield HP = 0

When the character gets killed while the contract is ongoing: Shield HP = Total HP of character in ongoing contract


Shield HP - When the contracted character's HP decreases the HP of Wolf statue will decrease as well.


Success

More than 1 altar left and Wolf statue is protected at the end of the battle.

When Balgass is defeated.


Failure

All the altars are destroyed and the contract wasn't sustained at the end of the battle

When Balgass is not defeated


Server rewards

Chaos Goblin Success Rate + 10% Additional Rate ( Whole Server Benefit 1 week )

Kundun Boss HP will not Refill ( Whole Server Benefit 1 week )

Land of Trials Mobs will have less HP ( Whole Server Benefit 1 week )

Failure penalty

Corresponding function can't be used since the trainer and NPC Serbis in Crywolf will be evacuated.

Drop rate for Jewel of guardian in Land of Trial will decrease.